
本文档旨在解决在文本冒险游戏中,玩家无法将房间内的物品放入背包的问题。通过分析游戏代码,找出错误原因,并提供正确的代码示例,帮助开发者实现物品拾取功能,完善游戏逻辑。
在文本冒险游戏中,玩家通常通过输入指令与游戏世界互动。其中一个常见的功能就是拾取物品。实现这一功能需要以下几个关键步骤:
在提供的代码中,问题主要出现在物品拾取的逻辑判断上。具体来说,以下代码存在错误:
if item in rooms(current_room):
inventory_items.append(item)
else:
print(f"There's no {item} here.")这段代码存在两个问题:
要解决这个问题,需要修改代码如下:
if command == 'get':
item = input('What do you want to take? ')
if item == rooms[current_room]['item']:
inventory_items.append(item)
rooms[current_room]['item'] = 'None' # Remove item from room
print(f"You picked up the {item}.")
else:
print(f"There's no {item} here.")修改说明:
以下是包含修复后的物品拾取功能的完整代码示例:
def user_instructions():
print('--------------')
print('You are a monkey and wake up to discover your tribe is under attack by the Sakado tribe ')
print('Your goal is to collect all 6 items and bring them to the Great Mother Tree to save the tribe!')
print('Their life is in your hands!')
print('\nMove through the rooms using the commands: "north", "east", "south", or "west"')
print('Each room contains an item to pick up, use command: "(item name)"')
print('\nDo not failure your tribe!')
# define command available for each room
rooms = {
'Great Hall': {'east': 'Shower Hall', 'south': 'Armory Room', 'west': 'Bedroom', 'north': 'Chow Hall', 'item': 'Armor of the Hacoa Tribe'},
'Bedroom': {'east': 'Great Hall', 'item': 'Tribe Map'},
'Chow Hall': {'east': 'Bathroom', 'south': 'Great Hall', 'item': 'Golden Banana'},
'Shower Hall': {'west': 'Great Hall', 'north': 'Branding Room', 'item': 'Sword of a 1000 souls'},
'Bathroom': {'west': 'Chow Hall', 'item': 'None'},
'Branding Room': {'south': 'Shower Hall', 'item': 'Sacred Key'},
'Armory Room': {'north': 'Great Hall', 'east': 'Great Mother Tree', 'item': 'Spear of the Unprotected'},
'Great Mother Tree': {'west': 'Armory', 'item': 'None'}
}
def user_status(): # indicate room and inventory contents
print('\n-------------------------')
print('You are in the {}'.format(current_room))
print('In this room you see {}'.format(rooms[current_room]['item']))
print('Inventory:', inventory_items)
print('-------------------------------')
def invalid_move():
print('Command not accepted, please try again')
def invalid_item():
print('Item is not found in this room')
user_status()
def show_status(current_room, inventory, rooms):
print(' -------------------------------------------')
print('You are in the {}'.format(current_room))
print('Inventory:', inventory_items)
print(' -------------------------------------------')
user_instructions()
inventory_items = [] # list begins empty
current_room = 'Bedroom' # start in bedroom
command = ''
while current_room != 'Great Mother Tree': # Great Mother Tree is the end of the game, no commands can be entered
user_status()
command = input('Enter your next move.\n').lower()
if command == 'get':
item = input('What do you want to take? ')
if item == rooms[current_room]['item']:
inventory_items.append(item)
rooms[current_room]['item'] = 'None' # Remove item from room
print(f"You picked up the {item}.")
else:
print(f"There's no {item} here.")
elif command in rooms[current_room]:
current_room = rooms[current_room][command]
else:
print('Invalid command')
if len(inventory_items) != 6:
print('You Lose')
else:
print('you win')通过修改代码中的错误,并添加必要的逻辑,可以实现一个简单的物品拾取功能。在实际开发中,还需要根据游戏的具体需求进行扩展和优化。希望本文档能够帮助开发者更好地理解和实现文本冒险游戏的物品拾取功能。
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