原始需求
一个客服GM能够加所有游戏服内的玩家为好友,并能进行聊天。具体功能如下:
* GM上、下线
* 加游戏玩家为好友
* 删游戏玩家为好友
* GM发送聊天消息
* 玩家推送聊天消息
额外限定:一个GM账号能够添加多个游戏玩家为好友,而一个游戏玩家只能被一个GM账号添加
需求分析
因为我们游戏内并没有跨服聊天、跨服好友这种功能,而且以后也不会支持,所以让GM在游戏里面创建角色,然后加各个游戏服的玩家进行聊天的方案是无法实施的。 而且GM实际上并不是一个游戏角色,也不用在游戏内创建。
整个的难点是,如何让各个游戏服访问到GM发过来的各种数据,如何将玩家的数据推送给GM。
具体实现
为了实现GM的数据在各个服务器传递,我们采用了一种简单的方案:将GM的数据放在我们的web服务器上,各个游戏服定时从web服务器去拿数据。
这种方案很简单,web服务器与游戏服不用长连接,直接用http的get和post方法就可以拿数据了。整个架构如下:
<code><span>GM1</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>运维聊天服</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>游戏web服务器</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>游戏服务器1</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>游戏客户端1</span><span>|</span><span>|</span><span>|</span><span>|</span><span>|</span><span>|</span><span>GM2</span><span>游戏服务器2</span><span>游戏客户端2</span></code>
这里客服GM1和GM2都用的web界面与游戏客户端聊天。
运维聊天服存在是因为:
* GM的创建需要运维那边的审批。。
* 游戏的web服务器可以进行白名单审查,只有运维聊天服的ip可以访问游戏的web服务器
上图中只有游戏客户端与游戏服务器是采用的tcp长连接,其他都是使用http短连接来实现。
web服务器采用的是nginx,而不是nodejs。nginx方案挺成熟的,而且部署也很容易。
由于,我对python的熟悉程度比lua程度高很多,所以用了uwsgi来做代理,而不是直接用lua来写。
而数据库则采用的redis,redis设置了定时存盘了。数据格式设置可参考我之前提的文章,基本都是 gm:%d:name这种格式,key表示gmx的名字是什么,val表示名字。
实现代码
nginx和uwsgi的配置已略去。因为隐私原因,相关IP已略去,代码里面也有足够的注释,不再赘述:
<code><span>#encoding: utf-8</span><span>"""
新功能:
* GM注册
* GM上线
* GM下线
* 加游戏玩家为好友
* 删除游戏好友
* GM推聊天信息
* 玩家推聊天信息
---
消息数据格式为utf-8处理后的base64编码:游戏服和GM发过来的都是base64格式,要注意分隔符没做base64处理
GS只能用get方式推送消息,所以参数用类似于urllib quote(urlencode)进行了封装。运维客户端也用get
一个GM账号能添加多个游戏玩家为好友,而一个游戏玩家只能被一个GM账号添加
"""</span><span>from</span> config <span>import</span> *
<span>from</span> json <span>import</span> dumps, loads
<span>import</span> base64
<span>import</span> urllib
<span>import</span> urllib2
<span>import</span> copy
<span>import</span> redis
MSG_SEPARATOR = <span>","</span><span>#分割信息</span>
MAX_RECV_AMOUNT = <span>10</span><span>#每次消息10条吧</span>
MSG_MAX_LEN = <span>500</span><span>#消息不弄太长了</span>CONTENT_TYPE = [(<span>"Content-Type"</span>,<span>"text/html"</span>)]
HTTP_STATUS = {
<span>200</span>: <span>"200 OK"</span>,
<span>404</span>: <span>"404 Not Found"</span>,
}
GAME_SERVER_INFO_URL = <span>"http://xxxxxyyyyy"</span>ROLE_INFO_URL = <span>"http://xxyyy?uid=%s&hostnum=%s"</span>red = redis.StrictRedis(host=REDIS.HOST, port=REDIS.PORT, db=REDIS.DB)
<span>#游戏服务器IP白名单</span><span>if</span><span>not</span> globals().has_key(<span>"gServerIP"</span>):
gServerIP = {}
res_data = urllib2.urlopen(GAME_SERVER_INFO_URL)
res = res_data.read()
res_list = res.split(<span>"\n"</span>)
<span>for</span> val <span>in</span> res_list:
<span>if</span><span>not</span> val:
<span>continue</span>
_, port, ip, _ = val.split(<span>" "</span>)
gServerIP[ip] = port
gGMIP = {
<span>"xxxxyyyy"</span> : <span>1</span>,
}
<span><span>def</span><span>is_gm_account_exist</span><span>(account_id)</span>:</span><span>if</span> red.get(<span>"gm_account:%s:name"</span> % account_id):
<span>return</span><span>1</span><span>return</span><span>0</span><span><span>def</span><span>is_inter_server</span><span>(hostnum)</span>:</span><span>if</span> ( int(hostnum) >= <span>1000</span> ):
<span>return</span><span>0</span><span>return</span><span>1</span><span><span>def</span><span>check_is_int</span><span>(account_id)</span>:</span><span>try</span>:
int(account_id)
<span>except</span>:
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: -<span>1</span>})
<span>return</span> ()
<span>#gm client ensures the id is unique</span><span><span>def</span><span>gm_create_account</span><span>(env, params)</span>:</span>
account_id, account_name = params[<span>"gm_account"</span>], urllib.unquote(params[<span>"gm_name"</span>])
check_res = check_is_int(account_id)
<span>if</span> check_res: <span>return</span> check_res
<span>if</span> is_gm_account_exist(account_id):
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>1</span>}) <span>#1 the role exists</span>
red.set(<span>"gm_account:%s:name"</span> % account_id, account_name)
red.sadd(<span>"gm_online_list"</span>, account_id)
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>})
<span>#check param</span><span><span>def</span><span>gm_add_friend</span><span>(env, params)</span>:</span>
var = gm_account, hostnum, usernum = params[<span>"gm_account"</span>], params[<span>"host"</span>], params[<span>"uid"</span>]
<span>for</span> num <span>in</span> var:
check_res = check_is_int(num)
<span>if</span> check_res: <span>return</span> check_res
<span>if</span><span>not</span> is_gm_account_exist(gm_account):
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>2</span>}) <span>#2 the role doesn't exist</span><span>if</span> ( red.get(<span>"gs_usernum:%s:friend"</span> % usernum) ):
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>3</span>}) <span>#3 the usernum has gotten a friend</span><span>#内服计费没存数据,就不处理了</span><span>if</span><span>not</span> is_inter_server(hostnum):
http_res_data = urllib2.urlopen(ROLE_INFO_URL % (usernum, hostnum))
res = loads(http_res_data.read())
<span>if</span> (type(res) != type({})) <span>or</span> (res.get(<span>"code"</span>, <span>0</span>) != <span>1</span>):
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>4</span>}) <span>#4 the uid doesn't exist</span> red.sadd(<span>"gm_account:%s:friend"</span> % gm_account, usernum) <span>#两边都处理下</span> red.sadd(<span>"gs_hostnum:%s"</span> % hostnum, usernum) <span>#记录该服务器的所有玩家</span>
red.set(<span>"gs_usernum:%s:hostnum"</span> % usernum, hostnum) <span>#该玩家的信息</span>
red.set(<span>"gs_usernum:%s:friend"</span> % usernum, gm_account) <span>#一个玩家只能被一个gm添加为好友</span> red.sadd(<span>"apply_frd_list"</span>, usernum) <span>#usernum will be added </span>
red.hdel(<span>"remove_frd_list"</span>, usernum) <span>#信息残留</span><span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>})
<span><span>def</span><span>gm_remove_friend</span><span>(env, params)</span>:</span>
account_id, uid = params[<span>"gm_account"</span>], params[<span>"uid"</span>]
<span>if</span><span>not</span> is_gm_account_exist(account_id):
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>2</span>}) <span>#2 the role doesn't exist</span><span>if</span> red.get(<span>"gs_usernum:%s:friend"</span> % uid) != account_id:
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>5</span>}) <span># the usernum has friend but isn't the gm</span><span>if</span><span>not</span> red.srem(<span>"gm_account:%s:friend"</span> % account_id, uid):
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>4</span>}) <span># the usernum is not a friend of the gm</span> hostnum = red.get(<span>"gs_usernum:%s:hostnum"</span> % uid)
red.delete(<span>"gs_usernum:%s:hostnum"</span> % uid) <span>#合服考虑,如果合服了GM手动删除这个玩家吧</span>
red.srem(<span>"gs_hostnum:%s"</span> % hostnum, uid)
red.delete(<span>"gs_usernum:%s:friend"</span> % uid)
red.hset(<span>"remove_frd_list"</span>, uid, hostnum) <span>#uid的信息已经丢失,先额外保存下hostnum信息</span>
red.srem(<span>"apply_frd_list"</span>, uid) <span>#信息残留</span><span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>})
<span>#GM账号很少</span><span><span>def</span><span>gm_online</span><span>(env, params)</span>:</span>
account_id = params[<span>"gm_account"</span>] <span>#可能客户端bug没发下线,直接sadd吧</span><span>if</span><span>not</span> is_gm_account_exist(account_id):
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>2</span>}) <span>#2 the role doesn't exist</span>
red.sadd(<span>"gm_online_list"</span>, account_id)
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>})
<span><span>def</span><span>gm_offline</span><span>(env, params)</span>:</span>
account_id = params[<span>"gm_account"</span>]
<span>if</span><span>not</span> red.srem(<span>"gm_online_list"</span>, account_id):
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>})
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>})
<span>#存在usernum上,gs_msg和gm_msg</span><span><span>def</span><span>gm_sendmsg</span><span>(env, params)</span>:</span>
account_id, uid, msg = params[<span>"gm_account"</span>], params[<span>"uid"</span>], urllib.unquote(params[<span>"msg"</span>]) <span>#只能向好友发</span><span>if</span><span>not</span> red.sismember(<span>"gm_account:%s:friend"</span> % account_id, uid):
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>4</span>}) <span># the usernum is not a friend of the gm</span><span>if</span> red.get(<span>"gs_usernum:%s:friend"</span> % uid) != account_id:
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>5</span>}) <span># the usernum has friend but isn't the gm or doesn't have</span>
red.lpush(<span>"gs_usernum:%s:msg_from_gm"</span> % uid, msg)
red.sadd(<span>"gm_newmsg_list"</span>, uid) <span>#gs get msg from this set</span><span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>})
<span>#gm轮训所有的,他那边还有个服务器...</span><span>#{gm_account:{"uid": msg, "uid2": msg2}}</span><span><span>def</span><span>gm_receivemsg</span><span>(env, params)</span>:</span>
user_set = copy.copy(red.smembers(<span>"gs_newmsg_list"</span>))
msg_data = {}
<span>for</span> uid <span>in</span> user_set:
gm_account = red.get(<span>"gs_usernum:%s:friend"</span> % uid)
<span>if</span><span>not</span> gm_account: <span>#理论上是不会</span><span>continue</span>
msg_list = pop_msg(uid, <span>"msg_from_gs"</span>)
send_msg = MSG_SEPARATOR.join(msg_list)
<span>if</span><span>not</span> send_msg:
<span>continue</span><span>if</span><span>not</span> gm_account <span>in</span> msg_data:
msg_data[gm_account] = []
msg_data[gm_account].append({<span>"uid"</span> : uid, <span>"msg"</span> : send_msg})
<span>#red.srem("gs_newmsg_list", uid)</span><span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>, <span>"data"</span>: base64.b64encode(dumps(msg_data))})
<span><span>def</span><span>pop_msg</span><span>(uid, msg_type)</span>:</span>
msg_list = []
msg_key = <span>"gs_usernum:%s:%s"</span> % (uid, msg_type)
msg_len = min(MAX_RECV_AMOUNT, red.llen(msg_key))
<span>for</span> i <span>in</span> xrange(msg_len):
piece_msg = red.rpop(msg_key)
msg_list.append(piece_msg)
<span>return</span> msg_list
<span>#---------------------GS----------------------</span><span>#apply and remove</span><span><span>def</span><span>get_frd_relation</span><span>(env, params)</span>:</span>
host = params[<span>"host"</span>]
apply_user_set = copy.copy(red.smembers(<span>"apply_frd_list"</span>))
apply_data = {} <span>#{"res":1 "data":base64({uid: gm_account})}</span><span>for</span> uid <span>in</span> apply_user_set:
hostnum = red.get(<span>"gs_usernum:%s:hostnum"</span> % uid)
<span>if</span> hostnum != host:
<span>continue</span>
account_id = red.get(<span>"gs_usernum:%s:friend"</span> % uid)
<span>if</span><span>not</span> account_id: <span>#error </span><span>continue</span> apply_data[uid] = [account_id, red.get(<span>"gm_account:%s:name"</span> % account_id)]
red.srem(<span>"apply_frd_list"</span>, uid)
del_user_list = red.hkeys(<span>"remove_frd_list"</span>)
remove_list = []
<span>for</span> uid <span>in</span> del_user_list:
hostnum = red.hget(<span>"remove_frd_list"</span>, uid)
<span>if</span> hostnum != host:
<span>continue</span>
remove_list.append(uid)
red.hdel(<span>"remove_frd_list"</span>, uid)
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>, <span>"apply_data"</span>: base64.b64encode(dumps(apply_data)), <span>"remove_data"</span>: base64.b64encode(dumps(remove_list))})
<span><span>def</span><span>gs_sendmsg</span><span>(env, params)</span>:</span>
uid, msg = params[<span>"uid"</span>], urllib.unquote(params[<span>"msg"</span>])
<span>if</span><span>not</span> red.get(<span>"gs_usernum:%s:friend"</span> % uid):
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>5</span>}) <span># the usernum has friend but isn't the gm or doesn't have</span>
red.lpush(<span>"gs_usernum:%s:msg_from_gs"</span> % uid, msg)
red.sadd(<span>"gs_newmsg_list"</span>, uid) <span>#gm get msg from this set</span><span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>})
<span><span>def</span><span>gs_receivemsg</span><span>(env, params)</span>:</span>
host = params[<span>"host"</span>]
user_set = copy.copy(red.smembers(<span>"gm_newmsg_list"</span>))
total_msg_list = []
<span>for</span> uid <span>in</span> user_set:
hostnum = red.get(<span>"gs_usernum:%s:hostnum"</span> % uid)
<span>if</span> hostnum != host:
<span>continue</span>
msg_list = pop_msg(uid, <span>"msg_from_gm"</span>)
user_msg = MSG_SEPARATOR.join(msg_list)
<span>if</span><span>not</span> user_msg:
<span>continue</span>
msg_data = {
<span>"uid"</span> : uid,
<span>"msg"</span> : user_msg,
}
total_msg_list.append(msg_data)
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>, <span>"data"</span>: base64.b64encode(dumps(total_msg_list))})
<span><span>def</span><span>get_online_list</span><span>(env, params)</span>:</span>
host = params[<span>"host"</span>]
send_list = []
online_list = red.smembers(<span>"gm_online_list"</span>)
<span>for</span> account_id <span>in</span> online_list:
frd_set = red.smembers(<span>"gm_account:%s:friend"</span> % account_id)
<span>for</span> uid <span>in</span> frd_set:
<span>if</span> red.get(<span>"gs_usernum:%s:hostnum"</span> % uid) == host:
send_list.append(account_id) <span>#只有这个服务器有gm的好友,才通知</span><span>break</span><span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>, <span>"data"</span>: base64.b64encode(dumps(send_list))})
<span>#get: action=create&gm_account&gm_name 创建账号</span><span>#get: action=add&gm_account&host&uid 添加好友</span><span>#get: action=del&gm_account&uid 删除好友</span><span>#get: action=online&gm_account上线</span><span>#get: action=offline&gm_account 下线</span><span>#get: action=send&gm_account&uid&msg 发送消息</span><span>#get: action=receive 轮训消息</span>
GM_FUNC = {
<span>"create"</span> : gm_create_account,
<span>"add"</span> : gm_add_friend,
<span>"del"</span> : gm_remove_friend,
<span>"online"</span> : gm_online,
<span>"offline"</span> : gm_offline,
<span>"send"</span> : gm_sendmsg,
<span>"receive"</span> : gm_receivemsg,
}
<span><span>def</span><span>handle_gm_ticket</span><span>(env, params)</span>:</span><span>if</span><span>not</span> gGMIP.get(env[<span>"REMOTE_ADDR"</span>], <span>0</span>):
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, <span>"%s has no access to the website"</span> % env[<span>"REMOTE_ADDR"</span>]
func = GM_FUNC.get(params[<span>"action"</span>], <span>None</span>)
<span>if</span><span>not</span> func:
<span>return</span> HTTP_STATUS[<span>404</span>], CONTENT_TYPE, <span>"err action %s"</span> % params[<span>"action"</span>]
<span>return</span> func(env, params)
<span>#get action=relation&host</span><span>#get action=send&uid&msg</span><span>#get action=receive&host</span><span>#get action=online&host </span>
GS_FUNC = {
<span>"relation"</span> : get_frd_relation,
<span>"send"</span> : gs_sendmsg,
<span>"receive"</span> : gs_receivemsg,
<span>"online"</span> : get_online_list,
}
<span><span>def</span><span>handle_gs_ticket</span><span>(env, params)</span>:</span><span>if</span><span>not</span> gServerIP.get(env[<span>"REMOTE_ADDR"</span>], <span>0</span>):
<span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, <span>"%s has no access to the website"</span> % env[<span>"REMOTE_ADDR"</span>]
func = GS_FUNC.get(params[<span>"action"</span>], <span>None</span>)
<span>if</span><span>not</span> func:
<span>return</span> HTTP_STATUS[<span>404</span>], CONTENT_TYPE, <span>"err action %s"</span> % params[<span>"action"</span>]
<span>return</span> func(env, params)
</code>版权声明:本文为博主原创文章,未经博主允许不得转载。
以上就介绍了用nginx+uwsgi+redis实现游戏GM聊天功能,包括了方面的内容,希望对PHP教程有兴趣的朋友有所帮助。
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