要用c++++实现一个基本的装饰器模式,1. 定义组件接口;2. 创建具体组件;3. 创建抽象装饰器类,继承组件接口并持有组件对象;4. 创建具体装饰器类,继承抽象装饰器并重写操作方法添加功能。上述示例展示了通过concretedecoratora和concretedecoratorb动态扩展concretecomponent的功能。流式接口与装饰器结合可通过在装饰器中定义返回自身引用的方法实现链式调用,如adda()和addb()。组合扩展通过维护功能列表实现灵活添加或删除功能,如functionaldecorator结合featurea和featureb提升灵活性。为避免对象膨胀,可采用享元模式缓存共享装饰器对象。装饰器模式常用于i/o流处理、gui组件扩展及aop等场景。

装饰器模式在C++中,说白了,就是让你在不修改原有类结构的前提下,动态地给对象添加一些额外的职责。流式接口,则是让你的代码像流水一样顺畅,而组合扩展,则是一种更灵活的设计思路,它们三者结合,能让你的代码既强大又易于维护。

装饰器模式、流式接口与组合扩展,三者结合起来,可以打造出高度灵活且易于维护的C++代码。

装饰器模式的核心在于一个抽象装饰器类,它继承自被装饰的组件接口,并持有一个组件对象的引用。这样,装饰器就可以在调用组件方法前后,添加自己的逻辑。
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#include <iostream>
#include <string>
// 组件接口
class Component {
public:
virtual std::string operation() = 0;
virtual ~Component() = default;
};
// 具体组件
class ConcreteComponent : public Component {
public:
std::string operation() override {
return "ConcreteComponent";
}
};
// 抽象装饰器
class Decorator : public Component {
protected:
Component* component;
public:
Decorator(Component* component) : component(component) {}
std::string operation() override {
return component->operation();
}
virtual ~Decorator() { delete component; }
};
// 具体装饰器
class ConcreteDecoratorA : public Decorator {
public:
ConcreteDecoratorA(Component* component) : Decorator(component) {}
std::string operation() override {
return "ConcreteDecoratorA(" + Decorator::operation() + ")";
}
};
class ConcreteDecoratorB : public Decorator {
public:
ConcreteDecoratorB(Component* component) : Decorator(component) {}
std::string operation() override {
return "ConcreteDecoratorB(" + Decorator::operation() + ")";
}
};
int main() {
Component* component = new ConcreteComponent();
Component* decoratorA = new ConcreteDecoratorA(component);
Component* decoratorB = new ConcreteDecoratorB(decoratorA);
std::cout << decoratorB->operation() << std::endl; // 输出: ConcreteDecoratorB(ConcreteDecoratorA(ConcreteComponent))
delete decoratorB; // 确保释放所有资源,避免内存泄漏
return 0;
}这个例子展示了如何通过装饰器A和B,动态地给ConcreteComponent添加额外的功能。注意资源释放的问题,防止内存泄漏。

流式接口,又称链式调用,可以让你的代码像流水一样,一行搞定。结合装饰器模式,可以让配置和使用装饰器变得非常优雅。
#include <iostream>
#include <string>
class Component {
public:
virtual std::string operation() = 0;
virtual ~Component() = default;
};
class ConcreteComponent : public Component {
public:
std::string operation() override {
return "ConcreteComponent";
}
};
class Decorator : public Component {
protected:
Component* component;
public:
Decorator(Component* component) : component(component) {}
std::string operation() override {
return component->operation();
}
virtual ~Decorator() { delete component; }
};
class ConcreteDecoratorA : public Decorator {
public:
ConcreteDecoratorA(Component* component) : Decorator(component) {}
ConcreteDecoratorA& addA() { // 流式接口
return *this;
}
std::string operation() override {
return "ConcreteDecoratorA(" + Decorator::operation() + ")";
}
};
class ConcreteDecoratorB : public Decorator {
public:
ConcreteDecoratorB(Component* component) : Decorator(component) {}
ConcreteDecoratorB& addB() { // 流式接口
return *this;
}
std::string operation() override {
return "ConcreteDecoratorB(" + Decorator::operation() + ")";
}
};
int main() {
ConcreteComponent* component = new ConcreteComponent();
ConcreteDecoratorA* decoratorA = new ConcreteDecoratorA(component);
ConcreteDecoratorB* decoratorB = new ConcreteDecoratorB(decoratorA);
std::cout << decoratorB->operation() << std::endl;
delete decoratorB;
return 0;
}在这个例子中,addA()和addB()方法返回对象自身的引用,从而实现了流式调用。虽然这个例子并没有直接体现流式接口在配置装饰器上的优势,但你可以想象,如果有很多装饰器,流式接口可以让你的代码更易读。
组合扩展是一种更灵活的设计思路,它允许你将多个小功能组合起来,形成更强大的功能。在装饰器模式中,你可以将多个装饰器组合起来,实现更复杂的逻辑。
#include <iostream>
#include <string>
#include <vector>
#include <algorithm>
// 功能接口
class Feature {
public:
virtual std::string apply(const std::string& input) = 0;
virtual ~Feature() = default;
};
// 具体功能
class FeatureA : public Feature {
public:
std::string apply(const std::string& input) override {
return "FeatureA(" + input + ")";
}
};
class FeatureB : public Feature {
public:
std::string apply(const std::string& input) override {
return "FeatureB(" + input + ")";
}
};
// 组件接口
class Component {
public:
virtual std::string operation() = 0;
virtual ~Component() = default;
};
// 具体组件
class ConcreteComponent : public Component {
public:
std::string operation() override {
return "ConcreteComponent";
}
};
// 装饰器
class FunctionalDecorator : public Component {
private:
Component* component;
std::vector<Feature*> features;
public:
FunctionalDecorator(Component* component) : component(component) {}
FunctionalDecorator& addFeature(Feature* feature) {
features.push_back(feature);
return *this;
}
std::string operation() override {
std::string result = component->operation();
for (Feature* feature : features) {
result = feature->apply(result);
}
return result;
}
~FunctionalDecorator() override {
delete component;
for (Feature* feature : features) {
delete feature;
}
}
};
int main() {
Component* component = new ConcreteComponent();
FunctionalDecorator* decorator = new FunctionalDecorator(component);
decorator->addFeature(new FeatureA())
->addFeature(new FeatureB());
std::cout << decorator->operation() << std::endl; // 输出: FeatureB(FeatureA(ConcreteComponent))
delete decorator;
return 0;
}在这个例子中,FunctionalDecorator不再是继承自Decorator,而是直接继承自Component。它内部维护了一个Feature列表,可以动态地添加和删除功能。这种方式更加灵活,可以根据需要组合不同的功能。
装饰器模式的一个潜在问题是,如果有很多装饰器,可能会导致对象数量爆炸式增长。解决这个问题的一个方法是,使用享元模式,将一些共享的装饰器对象缓存起来,避免重复创建。
装饰器模式在实际项目中有很多应用场景,比如:
以上就是怎样设计C++中的装饰器模式 流式接口与组合扩展实现的详细内容,更多请关注php中文网其它相关文章!
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