
游戏地图由二维列表表示,其中每个元素代表一个单元格。create_battlefield() 函数负责创建指定大小的地图,初始状态下所有单元格都为空(用 "_" 表示)。
map_size = 10 # 定义地图大小
def create_battlefield(map_size):
"""
创建指定大小的战舰地图
"""
return [["_"] * map_size for _ in range(map_size)]为了让玩家了解游戏状态,我们需要一个函数来显示当前地图。display_battlefield() 函数将二维列表的内容打印到控制台,每行用空格分隔。
def display_battlefield(board):
"""
显示当前战舰地图的状态
"""
for row in board:
print(" ".join(row))player_ship_coordinate() 函数允许玩家手动放置他们的战舰。它会提示玩家输入每个战舰的坐标,并进行有效性检查(坐标是否在地图范围内,是否已被占用)。
ship_initial = ["B", "C", "F", "A", "S"] # 战舰代号
ship_names = ["Battleship", "Cruiser", "Frigate", "Aircraft Carrier", "Sub"] # 战舰名称
def player_ship_coordinate(player_board, occupied):
"""
允许玩家手动放置战舰
"""
for i in range(len(ship_initial)):
ship = ship_initial[i]
ship_name = ship_names[i]
while True:
try:
row = int(input(f"Enter the row for {ship_name}: "))
col = int(input(f"Enter the column for {ship_name}: "))
if 0 <= row < 10 and 0 <= col < 10 and (row, col) not in occupied:
player_board[row][col] = ship
occupied.add((row, col))
break
else:
print("Invalid coordinates. Please enter correct value.")
except ValueError:
print("Invalid input. Please enter a valid integer.")
return player_board, occupied注意: 原始代码中为每艘船都写了一个while循环,这里使用for循环简化了代码,使其更易于维护和扩展。
comp_ship_coordinate() 函数负责随机放置电脑的战舰。它会随机生成坐标,直到找到一个未被占用的单元格。
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from random import randrange
def comp_ship_coordinate(comp_board):
"""
随机放置电脑的战舰
"""
for ship in ship_initial:
while True:
row = randrange(0, 10)
col = randrange(0, 10)
if comp_board[row][col] == "_":
comp_board[row][col] = ship
break
return comp_boardcheck_player_hit() 函数处理玩家的攻击。它会提示玩家输入攻击坐标,并检查是否击中电脑的战舰。如果击中,则在“虚拟”的电脑地图上标记为 "X",否则标记为 "M"(Miss)。
def check_player_hit(comp_board, dummy_board, user):
"""
处理玩家的攻击
"""
print(user)
row = int(input("Enter your row: "))
col = int(input("Enter your col: "))
hit = 0 # 初始假设未击中
if comp_board[row][col] != "_":
dummy_board[row][col] = "X" # 'X' will signify on the dummy board when a player hits a ship
print("Computer ship been hit!")
comp_board[row][col] = "_" #击中后清除电脑地图上的战舰标记
hit = 1
else:
dummy_board[row][col] = "M"
print("Missed me!")
return hit注意: dummy_board 用于显示玩家攻击的结果,但不会直接修改电脑的真实战舰布局。击中后,将电脑地图上的战舰标记清除,防止重复击中同一位置。
check_comp_hit() 函数处理电脑的攻击。电脑会随机选择一个坐标进行攻击,并检查是否击中玩家的战舰。
def check_comp_hit(player_board): # Refactored function to map hits and misses
"""
电脑攻击玩家战舰
"""
hit = 0 # Assunme there will be a hit
while True: # Randomly select a row and column that has not previously been fired upon
row = randrange(0, 10)
col = randrange(0, 10)
if player_board[row][col] != "M" and player_board[row][col] != "X":
break
print("Computer has selected coordinates", row, col)
if player_board[row][col] != "_": # If the computer has hit a vessel, change the value to lowercase and return a hit value of "1"
print("Player ship been hit!")
player_board[row][col] = "X"
hit = 1
else:
print("Missed me!")
player_board[row][col] = "M"
return hit注意: 电脑攻击后,将玩家地图上被击中的位置标记为 "X",未击中的位置标记为 "M",并确保电脑不会重复攻击已经攻击过的位置。
以下代码展示了游戏的主循环,它会交替进行玩家攻击和电脑攻击,直到一方的所有战舰都被击沉。
if __name__ == "__main__":
user = get_username()
player_board = create_battlefield(map_size)
comp_board = create_battlefield(map_size)
dummy_board = create_battlefield(map_size) # create a dummy board
occupied = set()
print("Player's turn:")
player_ship_coordinate(player_board, occupied)
display_battlefield(player_board)
print("\nComputer opponent's turn:")
comp_ship_coordinate(comp_board)
# display_battlefield(comp_board) # for testing purposes
display_battlefield(dummy_board) # display the blank dummy board instead of computer board
# Suggested while loop to alternate between the player and computer firing upon positions
player_hits = 0
comp_hits = 0
ship_count = len(ship_initial)
while True:
player_hits += check_player_hit(comp_board, dummy_board, user) # If the player hit count reaches "5" all of the computer's vessels have been sunk
if player_hits == ship_count:
print("Player has won - game over")
break
comp_hits += check_comp_hit(player_board) # If the computer hit count reaches "5" all of the player's vessels have been sunk
if comp_hits == ship_count:
print("Computer has won - game over")
break
print(f"Player {user} board") # Just included the redisplay of the boards for testing purposes
display_battlefield(player_board)
print(" ")
print("Computer board")
display_battlefield(dummy_board) # display dummy board instead of computer board改进点:
通过本教程,你学习了如何使用 Python 构建一个简单的战舰游戏。你掌握了游戏地图的创建、战舰的部署、以及玩家与电脑之间的回合制攻击逻辑。
建议:
希望本教程能帮助你入门 Python 游戏开发!
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